Finally there are many ways to earn bonus points in this game. Kings favor tokens are random room types (i.e. living rooms, work rooms, gardens, and kitchens), room sizes (large, circular, small), or myriad other whims that the King publicly desires to have in his castle. The player that fills the largest amount of these requirements can earn a sizeable amount of points. Also bonus cards work the same way but are used as secret personal goals to build certain rooms for additional points.
The components in this game are on good thick cardboard that doesn’t have a lot of bend, which is good because players will be picking them up and manipulating them a lot. The artwork is a little bland and it can be hard to see all of the fine details that make each room unique. Mostly you will be paying attention to the type of room and the requirements therein.
The game also looks pretty gray and monochrome when you first set it up which isn’t too pleasing at the start of the game. Luckily as the game goes on and players start to build their castles more and more bland gray pieces will get flipped over to create these colorful zany works of architecture that are really fun to create.
The game works extremely well with 2-4 players. I recommend playing with 4 as much as possible since you get access to the maximum amount of room tiles that way. The game balances itself by limiting the amount of room tiles by the amount of players so if you want to have the feeling of making a large elaborate castle, play with more people. It is for this reason that I did not enjoy the solitaire variant. The turn constraint along with not having a large variety of rooms to work with left me feeling more like a had built a goofy, terribly organized little cottage for a mad hermit than a majestic castle for a King driven crazy with power.